03 / HUMAN-COMPUTER INTERACTION
Technology is only half the story.
I’m interested in what happens on the other side of the interface: how people act, feel, and adapt.
01 / USRA · MAY–AUG 2026
Trash talk, gameplay
& re-engagement.
How might communication between opponents shape the experience of competitive play?
The question
I investigated how trash talk in competitive video games might influence gameplay strategy, perceived enjoyment and fairness, and willingness to face the same opponent again.
My contribution
I designed a between-subjects UFC 5 study, developed standardized scripts, consent and debriefing materials, practice instructions, questionnaires, and semi-structured interview questions.
STUDY AT A GLANCE
- Participants
- 8 participants in the study
- Pilot
- 3 participants; procedure and headset refinements
- Conditions
- Trash talk / neutral communication
- Evidence
- Gameplay measures, questionnaires, and interviews
The USRA appointment is complete. This summary describes the study and methods; it does not claim a definitive causal finding.
02 / HONOURS PROJECT
Adaptive-flow task structuring
in teleoperation.
Could an interface adapt to the demands of controlling a robot?
Research direction
I’m exploring whether joystick-control behaviour and galvanic skin response (GSR) can help identify possible overload or underload during robotic manipulation.
Current work
I’m bringing together a robot arm, joystick input, and physiological sensing as an initial system. The broader direction is to investigate adaptive task structuring and compare an adaptive interface with a static approach.
PROPOSED RESEARCH DIRECTION
- 01Observe
Joystick behaviour + physiological sensing
- 02Explore
Possible overload and underload signals
- 03Investigate
Adaptive versus static task structuring
Work in progress. The study and its findings are not yet complete.