03 / HUMAN-COMPUTER INTERACTION

Technology is only half the story.

I’m interested in what happens on the other side of the interface: how people act, feel, and adapt.

01 / USRA · MAY–AUG 2026

Trash talk, gameplay
& re-engagement.

Completed summer research

How might communication between opponents shape the experience of competitive play?

The question

I investigated how trash talk in competitive video games might influence gameplay strategy, perceived enjoyment and fairness, and willingness to face the same opponent again.

My contribution

I designed a between-subjects UFC 5 study, developed standardized scripts, consent and debriefing materials, practice instructions, questionnaires, and semi-structured interview questions.

STUDY AT A GLANCE

Participants
8 participants in the study
Pilot
3 participants; procedure and headset refinements
Conditions
Trash talk / neutral communication
Evidence
Gameplay measures, questionnaires, and interviews

The USRA appointment is complete. This summary describes the study and methods; it does not claim a definitive causal finding.

02 / HONOURS PROJECT

Adaptive-flow task structuring
in teleoperation.

Ongoing · initial system

Could an interface adapt to the demands of controlling a robot?

Research direction

I’m exploring whether joystick-control behaviour and galvanic skin response (GSR) can help identify possible overload or underload during robotic manipulation.

Current work

I’m bringing together a robot arm, joystick input, and physiological sensing as an initial system. The broader direction is to investigate adaptive task structuring and compare an adaptive interface with a static approach.

PROPOSED RESEARCH DIRECTION

  1. 01
    Observe

    Joystick behaviour + physiological sensing

  2. 02
    Explore

    Possible overload and underload signals

  3. 03
    Investigate

    Adaptive versus static task structuring

Work in progress. The study and its findings are not yet complete.